• Reduced price
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics book by David Eberly
  • 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics book by David Eberly
  • 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics book by David Eberly - Back Cover

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Pay Online — Extra Discount

Extra 5% OFF

Pay ₹3,630.00 online and save ₹191.00

Free shipping with prepaid payment

Extra 5% OFF Pay ₹3,630.00 online, save ₹191.00 Free shipping with prepaid payment
₹4,495.00
₹3,821.00 Save 15%

Overview of 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Book

Title3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
AuthorDavid Eberly
ISBN-139781032785929
PublicationCRC TBH

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.

Quantity

  • General Enquiries: support@madrasshoppe.com |
Chat Support @ WhatApp 744 836 3000 General Enquiries: support@madrasshoppe.com | Chat Support @ WhatApp 744 836 3000
  • Free Shipping on prepaid orders above ₹999 ! | COD Available | Standard India Delivery: 4 - 7 Working Days Free Shipping on prepaid orders above ₹999 ! | COD Available | Standard India Delivery: 4 - 7 Working Days
  • Trusted by over 100,000 satisfied customers across India. 100% Secure Payments via Razorpay. Trusted by over 100,000 satisfied customers across India. 100% Secure Payments via Razorpay.

Overview of 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Book

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.

Book Type :
Management
Book Binding :
Not Available
Language :
English
No. of Pages :
‎ 1044 Pages
ISBN - 10 :
1032785926
ISBN - 13 :
9781032785929
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Published On :
‎ 12 January 2024
Publisher :
‎ Taylor & Francis
Edition :
‎ 2nd

About David Eberly:

David Eberly is the author of 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics.

Disclaimer:

  • 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics book is not for reading online or for free download in PDF or eBook format.
  • Table of Contents, Index, Syllabus, summary and image of 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics may be of a different edition or of the same title.
  • Price can change due to reprinting, price change by publisher or sourcing cost change for imported books.
CRC TBH
tbhpd_9781032785929

Reviews (0)