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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics book by David Eberly
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

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Overview of 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Book

Title3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
AuthorDavid Eberly
ISBN-139781032785929
PublicationCRC TBH

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.

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Overview of 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Book

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.

Book Type :
Management
Book Binding :
Not Available
Language :
English
No. of Pages :
‎ 1044 Pages
ISBN - 10 :
1032785926
ISBN - 13 :
9781032785929
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Published On :
‎ 12 January 2024
Publisher :
‎ Taylor & Francis
Edition :
‎ 2nd

About David Eberly:

David Eberly is the author of 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics.

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CRC TBH
tbhpd_9781032785929

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